ML + Vision Top-6 Agent Survey - ICML 2025 - Page 2 of 4¶
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- Venue: International Conference on Machine Learning
- Year: 2025
- Page: 2 / 4
- Papers: 31-60 / 98
Papers
EpiCoder: Encompassing Diversity and Complexity in Code Generation Paper
Abstract
Existing methods for code generation use code snippets as seed data, restricting the complexity and diversity of the synthesized data. In this paper, we introduce a novel feature tree-based synthesis framework, which revolves around hierarchical code features derived from high-level abstractions of code. The feature tree is constructed from raw data and refined iteratively to increase the quantity and diversity of the extracted features, which captures and recognizes more complex patterns and relationships within the code. By adjusting the depth and breadth of the sampled subtrees, our framework provides precise control over the complexity of the generated code, enabling functionalities that range from function-level operations to multi-file scenarios. We fine-tuned widely-used base models to obtain EpiCoder series, achieving state-of-the-art performance on multiple benchmarks at both the function and file levels. In particular, empirical evidence indicates that our approach shows significant potential in the synthesizing of repository-level code data. Our code and data are publicly available at https://github.com/microsoft/EpiCoder.
Claim
Existing methods for code generation use code snippets as seed data, restricting the complexity and diversity of the synthesized data.
Can Compressed LLMs Truly Act? An Empirical Evaluation of Agentic Capabilities in LLM Compression Paper
Abstract
Post-training compression reduces the computational and memory costs of large language models (LLMs), enabling resource-efficient deployment. However, existing compression benchmarks only focus on language modeling (e.g., perplexity) and natural language understanding tasks (e.g., GLUE accuracy), ignoring the agentic capabilities - workflow, tool use/function call, long-context understanding and real-world application. We introduce the Agent Compression Benchmark (ACBench), the first comprehensive benchmark for evaluating how compression impacts LLMs' agentic abilities. ACBench spans (1) 12 tasks across 4 capabilities (e.g., WorfBench for workflow generation, Needle-in-Haystack for long-context retrieval), (2) quantization (GPTQ, AWQ) and pruning (Wanda, SparseGPT), and (3) 15 models, including small (Gemma-2B), standard (Qwen2.5 7B-32B), and distilled reasoning LLMs (DeepSeek-R1-Distill). Our experiments reveal compression tradeoffs: 4-bit quantization preserves workflow generation and tool use (1%-3% drop) but degrades real-world application accuracy by 10%-15%. We introduce ERank, Top-k Ranking Correlation and Energy to systematize analysis. ACBench provides actionable insights for optimizing LLM compression in agentic scenarios. The code can be found in https://github.com/pprp/ACBench.
Claim
Post-training compression reduces the computational and memory costs of large language models (LLMs), enabling resource-efficient deployment.
Dynamic Mixture of Curriculum LoRA Experts for Continual Multimodal Instruction Tuning Paper
Abstract
Continual multimodal instruction tuning is crucial for adapting Multimodal Large Language Models (MLLMs) to evolving tasks. However, most existing methods adopt a fixed architecture, struggling with adapting to new tasks due to static model capacity. We propose to evolve the architecture under parameter budgets for dynamic task adaptation, which remains unexplored and imposes two challenges: 1) task architecture conflict, where different tasks require varying layer-wise adaptations, and 2) modality imbalance, where different tasks rely unevenly on modalities, leading to unbalanced updates. To address these challenges, we propose a novel Dynamic Mixture of Curriculum LoRA Experts (D-MoLE) method, which automatically evolves MLLM's architecture with controlled parameter budgets to continually adapt to new tasks while retaining previously learned knowledge. Specifically, we propose a dynamic layer-wise expert allocator, which automatically allocates LoRA experts across layers to resolve architecture conflicts, and routes instructions layer-wisely to facilitate knowledge sharing among experts. Then, we propose a gradient-based inter-modal continual curriculum, which adjusts the update ratio of each module in MLLM based on the difficulty of each modality within the task to alleviate the modality imbalance problem. Extensive experiments show that D-MoLE significantly outperforms state-of-the-art baselines, achieving a 15% average improvement over the best baseline. To the best of our knowledge, this is the first study of continual learning for MLLMs from an architectural perspective.
Claim
Continual multimodal instruction tuning is crucial for adapting Multimodal Large Language Models (MLLMs) to evolving tasks.
CAD-Editor: A Locate-then-Infill Framework with Automated Training Data Synthesis for Text-Based CAD Editing Paper
Abstract
Computer Aided Design (CAD) is indispensable across various industries. Text-based CAD editing, which automates the modification of CAD models based on textual instructions, holds great potential but remains underexplored. Existing methods primarily focus on design variation generation or text-based CAD generation, either lacking support for text-based control or neglecting existing CAD models as constraints. We introduce CAD-Editor, the first framework for text-based CAD editing. To address the challenge of demanding triplet data with accurate correspondence for training, we propose an automated data synthesis pipeline. This pipeline utilizes design variation models to generate pairs of original and edited CAD models and employs Large Vision-Language Models (LVLMs) to summarize their differences into editing instructions. To tackle the composite nature of text-based CAD editing, we propose a locate-then-infill framework that decomposes the task into two focused sub-tasks: locating regions requiring modification and infilling these regions with appropriate edits. Large Language Models (LLMs) serve as the backbone for both sub-tasks, leveraging their capabilities in natural language understanding and CAD knowledge. Experiments show that CAD-Editor achieves superior performance both quantitatively and qualitatively. The code is available at \url {https://github.com/microsoft/CAD-Editor}.
Claim
Computer Aided Design (CAD) is indispensable across various industries.
SafeAuto: Knowledge-Enhanced Safe Autonomous Driving with Multimodal Foundation Models Paper
Abstract
Traditional autonomous driving systems often struggle to connect high-level reasoning with low-level control, leading to suboptimal and sometimes unsafe behaviors. Recent advances in multimodal large language models (MLLMs), which process both visual and textual data, offer an opportunity to unify perception and reasoning. However, effectively embedding precise safety knowledge into MLLMs for autonomous driving remains a significant challenge. To address this, we propose SafeAuto, a framework that enhances MLLM-based autonomous driving by incorporating both unstructured and structured knowledge. First, we introduce a Position-Dependent Cross-Entropy (PDCE) loss to improve low-level control signal predictions when values are represented as text. Second, to explicitly integrate safety knowledge, we develop a reasoning component that translates traffic rules into first-order logic (e.g.,"red light \(\implies\) stop") and embeds them into a probabilistic graphical model (e.g., Markov Logic Network) to verify predicted actions using recognized environmental attributes. Additionally, our Multimodal Retrieval-Augmented Generation (RAG) model leverages video, control signals, and environmental attributes to learn from past driving experiences. Integrating PDCE, MLN, and Multimodal RAG, SafeAuto outperforms existing baselines across multiple datasets, enabling more accurate, reliable, and safer autonomous driving. The code is available at https://github.com/AI-secure/SafeAuto.
Claim
Traditional autonomous driving systems often struggle to connect high-level reasoning with low-level control, leading to suboptimal and sometimes unsafe behaviors.
SECOND: Mitigating Perceptual Hallucination in Vision-Language Models via Selective and Contrastive Decoding Paper
Abstract
Despite significant advancements in Vision-Language Models (VLMs), the performance of existing VLMs remains hindered by object hallucination, a critical challenge to achieving accurate visual understanding. To address this issue, we propose SECOND: Selective and Contrastive Decoding, a novel approach that enables VLMs to effectively leverage multi-scale visual information with an object-centric manner, closely aligning with human visual perception. SECOND progressively selects and integrates multi-scale visual information, facilitating a more precise interpretation of images. By contrasting these visual information iteratively, SECOND significantly reduces perceptual hallucinations and outperforms a wide range of benchmarks. Our theoretical analysis and experiments highlight the largely unexplored potential of multi-scale application in VLMs, showing that prioritizing and contrasting across scales outperforms existing methods.
Claim
Despite significant advancements in Vision-Language Models (VLMs), the performance of existing VLMs remains hindered by object hallucination, a critical challenge to achieving accurate visual understanding.
Visual Attention Never Fades: Selective Progressive Attention ReCalibration for Detailed Image Captioning in Multimodal Large Language Models Paper
Abstract
Detailed image captioning is essential for tasks like data generation and aiding visually impaired individuals. High-quality captions require a balance between precision and recall, which remains challenging for current multimodal large language models (MLLMs). In this work, we hypothesize that this limitation stems from weakening and increasingly noisy visual attention as responses lengthen. To address this issue, we propose SPARC (Selective Progressive Attention ReCalibration), a training-free method that enhances the contribution of visual tokens during decoding. SPARC is founded on three key observations: (1) increasing the influence of all visual tokens reduces recall; thus, SPARC selectively amplifies visual tokens; (2) as captions lengthen, visual attention becomes noisier, so SPARC identifies critical visual tokens by leveraging attention differences across time steps; (3) as visual attention gradually weakens, SPARC reinforces it to preserve its influence. Our experiments, incorporating both automated and human evaluations, demonstrate that existing methods improve the precision of MLLMs at the cost of recall. In contrast, our proposed method enhances both precision and recall with minimal computational overhead.
Claim
Detailed image captioning is essential for tasks like data generation and aiding visually impaired individuals.
X-Transfer Attacks: Towards Super Transferable Adversarial Attacks on CLIP Paper
Abstract
As Contrastive Language-Image Pre-training (CLIP) models are increasingly adopted for diverse downstream tasks and integrated into large vision-language models (VLMs), their susceptibility to adversarial perturbations has emerged as a critical concern. In this work, we introduce X-Transfer, a novel attack method that exposes a universal adversarial vulnerability in CLIP. X-Transfer generates a Universal Adversarial Perturbation (UAP) capable of deceiving various CLIP encoders and downstream VLMs across different samples, tasks, and domains. We refer to this property as super transferability--a single perturbation achieving cross-data, cross-domain, cross-model, and cross-task adversarial transferability simultaneously. This is achieved through surrogate scaling, a key innovation of our approach. Unlike existing methods that rely on fixed surrogate models, which are computationally intensive to scale, X-Transfer employs an efficient surrogate scaling strategy that dynamically selects a small subset of suitable surrogates from a large search space. Extensive evaluations demonstrate that X-Transfer significantly outperforms previous state-of-the-art UAP methods, establishing a new benchmark for adversarial transferability across CLIP models. The code is publicly available in our \href{https://github.com/HanxunH/XTransferBench}{GitHub repository}.
Claim
As Contrastive Language-Image Pre-training (CLIP) models are increasingly adopted for diverse downstream tasks and integrated into large vision-language models (VLMs), their susceptibility to adversarial perturbations has emerged as a critical concern.
Improving Zero-Shot Adversarial Robustness in Vision-Language Models by Closed-form Alignment of Adversarial Path Simplices Paper
Abstract
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Claim
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QLASS: Boosting Language Agent Inference via Q-Guided Stepwise Search Paper
Abstract
Language agents have become a promising solution to complex interactive tasks. One of the key ingredients to the success of language agents is the reward model on the trajectory of the agentic workflow, which provides valuable guidance during training or inference. However, due to the lack of annotations of intermediate interactions, most existing works use an outcome reward model to optimize policies across entire trajectories. This may lead to sub-optimal policies and hinder the overall performance. To address this, we propose QLASS (Q-guided Language Agent Stepwise Search), to automatically generate annotations by estimating Q-values in a stepwise manner for open language agents. By introducing a reasoning tree and performing process reward modeling, QLASS provides effective intermediate guidance for each step. With the stepwise guidance, we propose a Q-guided generation strategy to enable language agents to better adapt to long-term value, resulting in significant performance improvement during model inference on complex interactive agent tasks. Notably, even with almost half the annotated data, QLASS retains strong performance, demonstrating its efficiency in handling limited supervision. We also empirically demonstrate that QLASS can lead to more effective decision making through qualitative analysis. We will release our code and data.
Claim
Language agents have become a promising solution to complex interactive tasks.
PokéChamp: an Expert-level Minimax Language Agent Paper
Abstract
We introduce Pok\'eChamp, a minimax agent powered by Large Language Models (LLMs) for Pok\'emon battles. Built on a general framework for two-player competitive games, Pok\'eChamp leverages the generalist capabilities of LLMs to enhance minimax tree search. Specifically, LLMs replace three key modules: (1) player action sampling, (2) opponent modeling, and (3) value function estimation, enabling the agent to effectively utilize gameplay history and human knowledge to reduce the search space and address partial observability. Notably, our framework requires no additional LLM training. We evaluate Pok\'eChamp in the popular Gen 9 OU format. When powered by GPT-4o, it achieves a win rate of 76% against the best existing LLM-based bot and 84% against the strongest rule-based bot, demonstrating its superior performance. Even with an open-source 8-billion-parameter Llama 3.1 model, Pok\'eChamp consistently outperforms the previous best LLM-based bot, Pok\'ellmon powered by GPT-4o, with a 64% win rate. Pok\'eChamp attains a projected Elo of 1300-1500 on the Pok\'emon Showdown online ladder, placing it among the top 30%-10% of human players. In addition, this work compiles the largest real-player Pok\'emon battle dataset, featuring over 3 million games, including more than 500k high-Elo matches. Based on this dataset, we establish a series of battle benchmarks and puzzles to evaluate specific battling skills. We further provide key updates to the local game engine. We hope this work fosters further research that leverage Pok\'emon battle as benchmark to integrate LLM technologies with game-theoretic algorithms addressing general multiagent problems. Videos, code, and dataset available at https://sites.google.com/view/pokechamp-llm.
Claim
We introduce Pok\'eChamp, a minimax agent powered by Large Language Models (LLMs) for Pok\'emon battles.
Perception in Reflection Paper
Abstract
We present a perception in reflection paradigm designed to transcend the limitations of current large vision-language models (LVLMs), which are expected yet often fail to achieve perfect perception initially. Specifically, we propose Reflective Perception (RePer), a dual-model reflection mechanism that systematically alternates between policy and critic models, enables iterative refinement of visual perception. This framework is powered by Reflective Perceptual Learning (RPL), which reinforces intrinsic reflective capabilities through a methodically constructed visual reflection dataset and reflective unlikelihood training. Comprehensive experimental evaluation demonstrates RePer's quantifiable improvements in image understanding, captioning precision, and hallucination reduction. Notably, RePer achieves strong alignment between model attention patterns and human visual focus, while RPL optimizes fine-grained and free-form preference alignment. These advancements establish perception in reflection as a robust paradigm for future multimodal agents, particularly in tasks requiring complex reasoning and multi-step manipulation.
Claim
We present a perception in reflection paradigm designed to transcend the limitations of current large vision-language models (LVLMs), which are expected yet often fail to achieve perfect perception initially.
Learning Strategic Language Agents in the Werewolf Game with Iterative Latent Space Policy Optimization Paper
Abstract
Large language model (LLM) agents have recently demonstrated impressive capabilities in various domains like open-ended conversation and multi-step decision-making. However, it remains challenging for these agents to solve strategic language games, such as Werewolf, which demand both strategic decision-making and free-form language interactions. Existing LLM agents often suffer from intrinsic bias in their action distributions and limited exploration of the unbounded text action space, resulting in suboptimal performance. To address these challenges, we propose Latent Space Policy Optimization (LSPO), an iterative framework that combines game-theoretic methods with LLM fine-tuning to build strategic language agents. LSPO leverages the observation that while the language space is combinatorially large, the underlying strategy space is relatively compact. We first map free-form utterances into a finite latent strategy space, yielding an abstracted extensive-form game. Then we apply game-theoretic methods like Counterfactual Regret Minimization (CFR) to optimize the policy in the latent space. Finally, we fine-tune the LLM via Direct Preference Optimization (DPO) to align with the learned policy. By iteratively alternating between these steps, our LSPO agents progressively enhance both strategic reasoning and language communication. Experiment on the Werewolf game shows that our agents iteratively expand the strategy space with improving performance and outperform existing Werewolf agents, underscoring their effectiveness in free-form language games with strategic interactions.
Claim
Large language model (LLM) agents have recently demonstrated impressive capabilities in various domains like open-ended conversation and multi-step decision-making.
CoreMatching: A Co-adaptive Sparse Inference Framework with Token and Neuron Pruning for Comprehensive Acceleration of Vision-Language Models Paper
Abstract
Vision-Language Models (VLMs) excel across diverse tasks but suffer from high inference costs in time and memory. Token sparsity mitigates inefficiencies in token usage, while neuron sparsity reduces high-dimensional computations, both offering promising solutions to enhance efficiency. Recently, these two sparsity paradigms have evolved largely in parallel, fostering the prevailing assumption that they function independently. However, a fundamental yet underexplored question remains: Do they truly operate in isolation, or is there a deeper underlying interplay that has yet to be uncovered? In this paper, we conduct the first comprehensive investigation into this question. By introducing and analyzing the matching mechanism between Core Neurons and Core Tokens, we found that key neurons and tokens for inference mutually influence and reinforce each other. Building on this insight, we propose CoreMatching, a co-adaptive sparse inference framework, which leverages the synergy between token and neuron sparsity to enhance inference efficiency. Through theoretical analysis and efficiency evaluations, we demonstrate that the proposed method surpasses state-of-the-art baselines on ten image understanding tasks and three hardware devices. Notably, on the NVIDIA Titan Xp, it achieved 5x FLOPs reduction and a 10x overall speedup. Code is released at https://github.com/wangqinsi1/2025-ICML-CoreMatching/tree/main.
Claim
Vision-Language Models (VLMs) excel across diverse tasks but suffer from high inference costs in time and memory.
SWE-Flow: Synthesizing Software Engineering Data in a Test-Driven Manner Paper
Abstract
We introduce SWE-Flow, a novel data synthesis framework grounded in Test-Driven Development (TDD). Unlike existing software engineering data that rely on human-submitted issues, SWE-Flow automatically infers incremental development steps directly from unit tests, which inherently encapsulate high-level requirements. The core of SWE-Flow is the construction of a Runtime Dependency Graph (RDG), which precisely captures function interactions, enabling the generation of a structured, step-by-step development schedule. At each step, SWE-Flow produces a partial codebase, the corresponding unit tests, and the necessary code modifications, resulting in fully verifiable TDD tasks. With this approach, we generated 16,061 training instances and 2,020 test instances from real-world GitHub projects, creating the SWE-Flow-Eval benchmark. Our experiments show that fine-tuning open model on this dataset significantly improves performance in TDD-based coding. To facilitate further research, we release all code, datasets, models, and Docker images at Github.
Claim
We introduce SWE-Flow, a novel data synthesis framework grounded in Test-Driven Development (TDD).
Enhancing Rating-Based Reinforcement Learning to Effectively Leverage Feedback from Large Vision-Language Models Paper
Abstract
Designing effective reward functions remains a fundamental challenge in reinforcement learning (RL), as it often requires extensive human effort and domain expertise. While RL from human feedback has been successful in aligning agents with human intent, acquiring high-quality feedback is costly and labor-intensive, limiting its scalability. Recent advancements in foundation models present a promising alternative--leveraging AI-generated feedback to reduce reliance on human supervision in reward learning. Building on this paradigm, we introduce ERL-VLM, an enhanced rating-based RL method that effectively learns reward functions from AI feedback. Unlike prior methods that rely on pairwise comparisons, ERL-VLM queries large vision-language models (VLMs) for absolute ratings of individual trajectories, enabling more expressive feedback and improved sample efficiency. Additionally, we propose key enhancements to rating-based RL, addressing instability issues caused by data imbalance and noisy labels. Through extensive experiments across both low-level and high-level control tasks, we demonstrate that ERL-VLM significantly outperforms existing VLM-based reward generation methods. Our results demonstrate the potential of AI feedback for scaling RL with minimal human intervention, paving the way for more autonomous and efficient reward learning.
Claim
Designing effective reward functions remains a fundamental challenge in reinforcement learning (RL), as it often requires extensive human effort and domain expertise.
Generalizing from SIMPLE to HARD Visual Reasoning: Can We Mitigate Modality Imbalance in VLMs? Paper
Abstract
Vision Language Models (VLMs) are impressive at visual question answering and image captioning. But they underperform on multi-step visual reasoning -- even compared to LLMs on the same tasks presented in text form -- giving rise to perceptions of modality imbalance or brittleness. Towards a systematic study of such issues, we introduce a synthetic framework for assessing the ability of VLMs to perform algorithmic visual reasoning, comprising three tasks: Table Readout, Grid Navigation, and Visual Analogy. Each has two levels of difficulty, SIMPLE and HARD, and even the SIMPLE versions are difficult for frontier VLMs. We propose strategies for training on the SIMPLE version of tasks that improve performance on the corresponding HARD task, i.e., simple-to-hard (S2H) generalization. This controlled setup, where each task also has an equivalent text-only version, allows a quantification of the modality imbalance and how it is impacted by training strategy. We show that 1) explicit image-to-text conversion is important in promoting S2H generalization on images, by transferring reasoning from text; 2) conversion can be internalized at test time. We also report results of mechanistic study of this phenomenon. We identify measures of gradient alignment that can identify training strategies that promote better S2H generalization. Ablations highlight the importance of chain-of-thought.
Claim
Vision Language Models (VLMs) are impressive at visual question answering and image captioning.
Catch Your Emotion: Sharpening Emotion Perception in Multimodal Large Language Models Paper
Abstract
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Claim
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Robust Multimodal Large Language Models Against Modality Conflict Paper
Abstract
Despite the impressive capabilities of multimodal large language models (MLLMs) in vision-language tasks, they are prone to hallucinations in real-world scenarios. This paper investigates the hallucination phenomenon in MLLMs from the perspective of modality conflict. Unlike existing works focusing on the conflicts between model responses and inputs, we study the inherent conflicts in inputs from different modalities that place MLLMs in a dilemma and directly lead to hallucinations. We formally define the modality conflict and construct a dataset named Multimodal Modality Conflict (MMMC) to simulate this phenomenon in vision-language tasks. Three methods based on prompt engineering, supervised fine-tuning, and reinforcement learning are proposed to alleviate the hallucination caused by modality conflict. Extensive experiments are conducted on the MMMC dataset to analyze the merits and demerits of these methods. Our results show that the reinforcement learning method achieves the best performance in mitigating the hallucination under modality conflict, while the supervised fine-tuning method shows promising and stable performance. Our work sheds light on the unnoticed modality conflict that leads to hallucinations and provides more insights into the robustness of MLLMs.
Claim
Despite the impressive capabilities of multimodal large language models (MLLMs) in vision-language tasks, they are prone to hallucinations in real-world scenarios.
Kernel-based Unsupervised Embedding Alignment for Enhanced Visual Representation in Vision-language Models Paper
Abstract
Vision-language models, such as CLIP, have achieved significant success in aligning visual and textual representations, becoming essential components of many multi-modal large language models (MLLMs) like LLaVA and OpenFlamingo. However, numerous studies have identified CLIP's limited fine-grained perception as a critical drawback, leading to substantial failures in downstream MLLMs. In contrast, vision-centric foundation models like DINOv2 demonstrate remarkable capabilities in capturing fine details from images. In this work, we propose a novel kernel-based method to align CLIP's visual representation with that of DINOv2, ensuring that the resulting embeddings maintain compatibility with text embeddings while enhancing perceptual capabilities. Our alignment objective is designed for efficient stochastic optimization. Following this image-only alignment fine-tuning, the visual encoder retains compatibility with the frozen text encoder and exhibits significant improvements in zero-shot object recognition, fine-grained spatial reasoning, and localization. By integrating the aligned visual encoder, downstream MLLMs also demonstrate enhanced performance.
Claim
Vision-language models, such as CLIP, have achieved significant success in aligning visual and textual representations, becoming essential components of many multi-modal large language models (MLLMs) like LLaVA and OpenFlamingo.
WMarkGPT: Watermarked Image Understanding via Multimodal Large Language Models Paper
Abstract
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Claim
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Code-Generated Graph Representations Using Multiple LLM Agents for Material Properties Prediction Paper
Abstract
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Claim
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CPCF: A Cross-Prompt Contrastive Framework for Referring Multimodal Large Language Models Paper
Abstract
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Claim
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Enhancing Target-unspecific Tasks through a Features Matrix Paper
Abstract
Recent developments in prompt learning of large Vision-Language Models (VLMs) have significantly improved performance in target-specific tasks. However, these prompting methods often struggle to tackle the target-unspecific or generalizable tasks effectively. It may be attributed to the fact that overfitting training causes the model to forget its general knowledge. The general knowledge has a strong promotion on target-unspecific tasks. To alleviate this issue, we propose a novel Features Matrix (FM) approach designed to enhance these models on target-unspecific tasks. Our method extracts and leverages general knowledge, shaping a Features Matrix (FM). Specifically, the FM captures the semantics of diverse inputs from a deep and fine perspective, preserving essential general knowledge, which mitigates the risk of overfitting. Representative evaluations demonstrate that: 1) the FM is compatible with existing frameworks as a generic and flexible module, and 2) the FM significantly showcases its effectiveness in enhancing target-unspecific tasks (base-to-novel generalization, domain generalization, and cross-dataset generalization), achieving state-of-the-art performance.
Claim
Recent developments in prompt learning of large Vision-Language Models (VLMs) have significantly improved performance in target-specific tasks.
SDP-CROWN: Efficient Bound Propagation for Neural Network Verification with Tightness of Semidefinite Programming Paper
Abstract
Neural network verifiers based on linear bound propagation scale impressively to massive models but can be surprisingly loose when neuron coupling is crucial. Conversely, semidefinite programming (SDP) verifiers capture inter-neuron coupling naturally, but their cubic complexity restricts them to only small models. In this paper, we propose SDP-CROWN, a novel hybrid verification framework that combines the tightness of SDP relaxations with the scalability of bound-propagation verifiers. At the core of SDP-CROWN is a new linear bound, derived via SDP principles, that explicitly captures \(\ell_{2}\)-norm-based inter-neuron coupling while adding only one extra parameter per layer. This bound can be integrated seamlessly into any linear bound-propagation pipeline, preserving the inherent scalability of such methods yet significantly improving tightness. In theory, we prove that our inter-neuron bound can be up to a factor of \(\sqrt{n}\) tighter than traditional per-neuron bounds. In practice, when incorporated into the state-of-the-art \(\alpha\)-CROWN verifier, we observe markedly improved verification performance on large models with up to 65 thousand neurons and 2.47 million parameters, achieving tightness that approaches that of costly SDP-based methods.
Claim
Neural network verifiers based on linear bound propagation scale impressively to massive models but can be surprisingly loose when neuron coupling is crucial.
Revisiting Chain-of-Thought in Code Generation: Do Language Models Need to Learn Reasoning before Coding? Paper
Abstract
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Claim
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Position: Scaling LLM Agents Requires Asymptotic Analysis with LLM Primitives Paper
Abstract
Decomposing hard problems into subproblems often makes them easier and more efficient to solve. With large language models (LLMs) crossing critical reliability thresholds for a growing slate of capabilities, there is an increasing effort to decompose systems into sets of LLM-based agents, each of whom can be delegated sub-tasks. However, this decomposition (even when automated) is often intuitive, e.g., based on how a human might assign roles to members of a human team. How close are these role decompositions to optimal? This position paper argues that asymptotic analysis with LLM primitives is needed to reason about the efficiency of such decomposed systems, and that insights from such analysis will unlock opportunities for scaling them. By treating the LLM forward pass as the atomic unit of computational cost, one can separate out the (often opaque) inner workings of a particular LLM from the inherent efficiency of how a set of LLMs are orchestrated to solve hard problems. In other words, if we want to scale the deployment of LLMs to the limit, instead of anthropomorphizing LLMs, asymptotic analysis with LLM primitives should be used to reason about and develop more powerful decompositions of large problems into LLM agents.
Claim
Decomposing hard problems into subproblems often makes them easier and more efficient to solve.
3D Question Answering via only 2D Vision-Language Models Paper
Abstract
Large vision-language models (LVLMs) have significantly advanced numerous fields. In this work, we explore how to harness their potential to address 3D scene understanding tasks, using 3D question answering (3D-QA) as a representative example. Due to the limited training data in 3D, we do not train LVLMs but infer in a zero-shot manner. Specifically, we sample 2D views from a 3D point cloud and feed them into 2D models to answer a given question. When the 2D model is chosen, e.g., LLAVA-OV, the quality of sampled views matters the most. We propose cdViews, a novel approach to automatically selecting critical and diverse Views for 3D-QA. cdViews consists of two key components: viewSelector prioritizing critical views based on their potential to provide answer-specific information, and viewNMS enhancing diversity by removing redundant views based on spatial overlap. We evaluate cdViews on the widely-used ScanQA and SQA benchmarks, demonstrating that it achieves state-of-the-art performance in 3D-QA while relying solely on 2D models without fine-tuning. These findings support our belief that 2D LVLMs are currently the most effective alternative (of the resource-intensive 3D LVLMs) for addressing 3D tasks.
Claim
Large vision-language models (LVLMs) have significantly advanced numerous fields.
What Limits Virtual Agent Application? OmniBench: A Scalable Multi-Dimensional Benchmark for Essential Virtual Agent Capabilities Paper
Abstract
As multimodal large language models (MLLMs) advance, MLLM-based virtual agents have demonstrated remarkable performance. However, existing benchmarks face significant limitations, including uncontrollable task complexity, extensive manual annotation with limited scenarios, and a lack of multidimensional evaluation. In response to these challenges, we introduce OmniBench, a self-generating, cross-platform, graph-based benchmark with an automated pipeline for synthesizing tasks of controllable complexity through subtask composition. To evaluate the diverse capabilities of virtual agents on the graph, we further present OmniEval, a multidimensional evaluation framework that includes subtask-level evaluation, graph-based metrics, and comprehensive tests across 10 capabilities. Our synthesized dataset contains 36k graph-structured tasks across 20 scenarios, achieving a 91% human acceptance rate. Training on our graph-structured data shows that it can more efficiently guide agents compared to manually annotated data. We conduct multidimensional evaluations for various open-source and closed-source models, revealing their performance across various capabilities and paving the way for future advancements. Our project is available at https://omni-bench.github.io/.
Claim
As multimodal large language models (MLLMs) advance, MLLM-based virtual agents have demonstrated remarkable performance.
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